Commit: ac53999d1b776aa3508375521bb96739b14140ce
Author: Sergey Sharybin
Date:   Thu Feb 4 09:57:00 2016 +0100
Branches: master
https://developer.blender.org/rBac53999d1b776aa3508375521bb96739b14140ce

Nodes: Remove code which was dead for 2 years now

===================================================================

M       source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c

===================================================================

diff --git 
a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c 
b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 3fd3441..79705d5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -46,16 +46,7 @@ static bNodeSocketTemplate 
sh_node_subsurface_scattering_out[] = {
 
 static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), 
bNode *node)
 {
-       /*bNodeSocket *sock;*/
-
        node->custom1 = SHD_SUBSURFACE_BURLEY;
-
-       /*for (sock = node->inputs.first; sock; sock = sock->next) {
-               if (STREQ(sock->name, "Sharpness")) {
-                       bNodeSocketValueFloat *dval = sock->default_value;
-                       dval->value = 0.0f;
-               }
-       }*/
 }
 
 static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode 
*UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack 
*out)

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