Commit: ac53999d1b776aa3508375521bb96739b14140ce
Author: Sergey Sharybin
Date: Thu Feb 4 09:57:00 2016 +0100
Branches: master
https://developer.blender.org/rBac53999d1b776aa3508375521bb96739b14140ce
Nodes: Remove code which was dead for 2 years now
===================================================================
M source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
===================================================================
diff --git
a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 3fd3441..79705d5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -46,16 +46,7 @@ static bNodeSocketTemplate
sh_node_subsurface_scattering_out[] = {
static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree),
bNode *node)
{
- /*bNodeSocket *sock;*/
-
node->custom1 = SHD_SUBSURFACE_BURLEY;
-
- /*for (sock = node->inputs.first; sock; sock = sock->next) {
- if (STREQ(sock->name, "Sharpness")) {
- bNodeSocketValueFloat *dval = sock->default_value;
- dval->value = 0.0f;
- }
- }*/
}
static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode
*UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack
*out)
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