Commit: f250aa9d86a35ae8bb6692a85ffe04610924fb08
Author: Thomas Dinges
Date: Thu Feb 4 14:08:36 2016 +0100
Branches: master
https://developer.blender.org/rBf250aa9d86a35ae8bb6692a85ffe04610924fb08
Fix T47323, no Fac output in Magic texture (OSL).
===================================================================
M intern/cycles/kernel/shaders/node_magic_texture.osl
===================================================================
diff --git a/intern/cycles/kernel/shaders/node_magic_texture.osl
b/intern/cycles/kernel/shaders/node_magic_texture.osl
index c09523f..97f1fcd 100644
--- a/intern/cycles/kernel/shaders/node_magic_texture.osl
+++ b/intern/cycles/kernel/shaders/node_magic_texture.osl
@@ -97,6 +97,7 @@ shader node_magic_texture(
float Distortion = 5.0,
float Scale = 5.0,
point Vector = P,
+ output float Fac = 0.0,
output color Color = 0.0)
{
point p = Vector;
@@ -105,5 +106,6 @@ shader node_magic_texture(
p = transform(mapping, p);
Color = magic(p * Scale, Depth, Distortion);
+ Fac = (Color[0] + Color[1] + Color[2]) * (1.0/3.0);
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs