Commit: e70286bbc8e72cd4278c88e6f4cd911fde7cd60f
Author: Campbell Barton
Date:   Fri May 13 22:03:18 2016 +1000
Branches: compositor-2016
https://developer.blender.org/rBe70286bbc8e72cd4278c88e6f4cd911fde7cd60f

Fix T47652: Texture shading mode fails to update material colors

===================================================================

M       source/blender/editors/space_view3d/drawmesh.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawmesh.c 
b/source/blender/editors/space_view3d/drawmesh.c
index 345e479..a73a055 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -713,6 +713,8 @@ static void update_tface_color_layer(DerivedMesh *dm, bool 
use_mcol)
                        }
                }
        }
+
+       dm->dirty |= DM_DIRTY_MCOL_UPDATE_DRAW;
 }
 
 static DMDrawOption draw_tface_mapped__set_draw(void *userData, int origindex, 
int UNUSED(mat_nr))
@@ -999,7 +1001,16 @@ static void draw_mesh_textured_old(Scene *scene, View3D 
*v3d, RegionView3D *rv3d
                else {
                        userData.me = NULL;
 
-                       update_tface_color_layer(dm, !(ob->mode & 
OB_MODE_TEXTURE_PAINT));
+                       if ((ob->mode & OB_MODE_ALL_PAINT) == 0) {
+
+                               /* Note: this isn't efficient and runs on every 
redraw,
+                                * its needed so material colors are used for 
vertex colors.
+                                * In the future we will likely remove 
'texface' so, just avoid running this where possible,
+                                * (when vertex paint or weight paint are 
used). */
+
+                               update_tface_color_layer(dm, !(ob->mode & 
OB_MODE_TEXTURE_PAINT));
+                       }
+
                        dm->drawFacesTex(
                                dm, draw_tface__set_draw, compareDrawOptions,
                                &userData, dm_draw_flag);

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