Commit: 17d51b6d097dd6a42134c36db1c62245f8b9438c
Author: Sebastián Barschkis
Date:   Sat Jun 25 15:34:04 2016 +0200
Branches: fluid-mantaflow
https://developer.blender.org/rB17d51b6d097dd6a42134c36db1c62245f8b9438c

cleanup liquid inflow functions

===================================================================

M       source/blender/blenkernel/intern/smoke.c

===================================================================

diff --git a/source/blender/blenkernel/intern/smoke.c 
b/source/blender/blenkernel/intern/smoke.c
index 9b2bcf1..8b72e02 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -1550,108 +1550,6 @@ static void sample_derivedmesh(
                }
        }
        
-       /*****************************************************
-        * Old inflow based on surface distance
-        *****************************************************/
-
-//     // Reset hit tree
-//     hit.index = -1;
-//     hit.dist = 9999;
-//     float first_hit, opposite_hit;
-//     
-//     /* Calculate map which indicates whether point is inside a mesh or not 
*/
-//     if (BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir, 0.0f, 
&hit, treeData->raycast_callback, treeData) != -1) {
-//             float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + 
ray_dir[2] * hit.no[2];
-//             /*  If ray and hit face normal are facing same direction
-//              *      hit point is inside a closed mesh. */
-//             if (dot >= 0) {
-//                     first_hit = hit.dist;
-//                     /* Also cast a ray in opposite direction to make sure
-//                      * point is at least surrounded by two faces */
-//                     negate_v3(ray_dir);
-//                     hit.index = -1;
-//                     hit.dist = 9999;
-//
-//                     BLI_bvhtree_ray_cast(treeData->tree, ray_start, 
ray_dir, 0.0f, &hit, treeData->raycast_callback, treeData);
-//                     
-//                     if (hit.index != -1) {
-//                             opposite_hit = hit.dist;
-//                             inflow_map[index] = -MIN2(first_hit, 
opposite_hit); // Inside mesh
-//                     }
-//             }
-//     }
-
-       /*****************************************************
-        * Better liquid inflow based on raycasts in all 6 directions
-        *****************************************************/
-       
-       // Reset hit tree
-//     BVHTreeRayHit hit_x = {0};
-//     BVHTreeRayHit hit_y = {0};
-//     BVHTreeRayHit hit_z = {0};
-//
-//     hit_x.index = -1;
-//     hit_x.dist = 9999;
-//     
-//     hit_y.index = -1;
-//     hit_y.dist = 9999;
-//     
-//     hit_z.index = -1;
-//     hit_z.dist = 9999;
-//     
-//     float dist_x_pos, dist_y_pos, dist_z_pos, dist_x_neg, dist_y_neg, 
dist_z_neg;
-//     float min_dist_x, min_dist_y, min_dist_z;
-//     float ray_dir_x[3] = {1.0f, 0.0f, 0.0f};
-//     float ray_dir_y[3] = {0.0f, 1.0f, 0.0f};
-//     float ray_dir_z[3] = {0.0f, 0.0f, 1.0f};
-//     
-//     /* Calculate map which indicates whether point is inside a mesh or not 
*/
-//     if (BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir_x, 0.0f, 
&hit_x, treeData->raycast_callback, treeData) != -1 ||
-//             BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir_y, 
0.0f, &hit_y, treeData->raycast_callback, treeData) != -1 ||
-//             BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir_z, 
0.0f, &hit_z, treeData->raycast_callback, treeData) != -1)
-//     {
-//             dist_x_pos = hit_x.dist;
-//             dist_y_pos = hit_y.dist;
-//             dist_z_pos = hit_z.dist;
-//             
-//             float dot_x = ray_dir_x[0] * hit_x.no[0] + ray_dir_x[1] * 
hit_x.no[1] + ray_dir_x[2] * hit_x.no[2];
-//             float dot_y = ray_dir_y[0] * hit_y.no[0] + ray_dir_y[1] * 
hit_y.no[1] + ray_dir_y[2] * hit_y.no[2];
-//             float dot_z = ray_dir_z[0] * hit_z.no[0] + ray_dir_z[1] * 
hit_z.no[1] + ray_dir_z[2] * hit_z.no[2];
-//             
-//             if (dot_x >= 0 && dot_y >= 0 && dot_z >= 0) {
-//
-//                     /* Also cast a ray in opposite direction to make sure
-//                      * point is at least surrounded by two faces */
-//                     negate_v3(ray_dir_x);
-//                     negate_v3(ray_dir_y);
-//                     negate_v3(ray_dir_z);
-//
-//                     hit_x.index = -1;
-//                     hit_x.dist = 9999;
-//                     
-//                     hit_y.index = -1;
-//                     hit_y.dist = 9999;
-//                     
-//                     hit_z.index = -1;
-//                     hit_z.dist = 9999;
-//                     
-//                     if (BLI_bvhtree_ray_cast(treeData->tree, ray_start, 
ray_dir_x, 0.0f, &hit_x, treeData->raycast_callback, treeData) != -1 &&
-//                             BLI_bvhtree_ray_cast(treeData->tree, ray_start, 
ray_dir_y, 0.0f, &hit_y, treeData->raycast_callback, treeData) != -1 &&
-//                             BLI_bvhtree_ray_cast(treeData->tree, ray_start, 
ray_dir_z, 0.0f, &hit_z, treeData->raycast_callback, treeData) != -1)
-//                     {
-//                             dist_x_neg = hit_x.dist;
-//                             dist_y_neg = hit_y.dist;
-//                             dist_z_neg = hit_z.dist;
-//                             
-//                             min_dist_x = MIN2(dist_x_pos, dist_x_neg);
-//                             min_dist_y = MIN2(dist_y_pos, dist_y_neg);
-//                             min_dist_z = MIN2(dist_z_pos, dist_z_neg);
-//
-//                             inflow_map[index] = -MIN3(min_dist_x, 
min_dist_y, min_dist_z);
-//                     }
-//             }
-//     }
-       
        /*****************************************************/ 
        
        /* Calculate map which indicates whether point is inside a mesh or not 
*/
@@ -2283,7 +2181,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings 
*sfs, float emission_value
 {
        /* add liquid inflow */
        if (phi) {
-               if (inflow_value < 0) phi[index] = inflow_value; // Only copy 
values of points inside a mesh
+               phi[index] = inflow_value;
                return;
        }
        int absolute_flow = (sfs->flags & MOD_SMOKE_FLOW_ABSOLUTE);
@@ -2950,6 +2848,7 @@ static DerivedMesh *createLiquidMesh(SmokeDomainSettings 
*sds, DerivedMesh *orgd
        // Vertices
        for (i = 0; i < num_verts; i++, mverts++)
        {
+       
                mverts->co[0] = liquid_get_vertice_x_at(sds->fluid, i);
                mverts->co[1] = liquid_get_vertice_y_at(sds->fluid, i);
                mverts->co[2] = liquid_get_vertice_z_at(sds->fluid, i);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to