Commit: 2e38c07e48e80ce0da2c8454fa305941d07ed9fe
Author: Sergey Sharybin
Date:   Wed Jul 27 14:10:09 2016 +0200
Branches: master
https://developer.blender.org/rB2e38c07e48e80ce0da2c8454fa305941d07ed9fe

Cycles: Style, placement of asteric in pointers

Seems we are using `void *` much much more often in Cycles.

===================================================================

M       intern/cycles/render/nodes.h

===================================================================

diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index caad11a..79d25d0 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -152,8 +152,8 @@ class OutputNode : public ShaderNode {
 public:
        SHADER_NODE_CLASS(OutputNode)
 
-       void* surface;
-       void* volume;
+       void *surface;
+       void *volume;
        float displacement;
        float3 normal;

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