Commit: 183874841b521a9c9e031fe3528db3cf0d826b3a
Author: Sergey Sharybin
Date: Wed Jul 27 14:04:28 2016 +0200
Branches: master
https://developer.blender.org/rB183874841b521a9c9e031fe3528db3cf0d826b3a
Cycles: Some minor tweaks to emission sharder
- Nodification of shader nodes changed default strength from 10 to 1.
If that was intentional, IMO should happen as a separate commit.
- Fixed indentation.
===================================================================
M intern/cycles/render/nodes.cpp
===================================================================
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index e26084c..ed4debd 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2323,7 +2323,7 @@ NODE_DEFINE(EmissionNode)
NodeType* type = NodeType::add("emission", create, NodeType::SHADER);
SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
- SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
+ SOCKET_IN_FLOAT(strength, "Strength", 10.0f);
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f,
SocketType::SVM_INTERNAL);
SOCKET_OUT_CLOSURE(emission, "Emission");
@@ -2344,7 +2344,7 @@ void EmissionNode::compile(SVMCompiler& compiler)
if(color_in->link || strength_in->link) {
compiler.add_node(NODE_EMISSION_WEIGHT,
compiler.stack_assign(color_in),
-
compiler.stack_assign(strength_in));
+ compiler.stack_assign(strength_in));
}
else
compiler.add_node(NODE_CLOSURE_SET_WEIGHT, color * strength);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs