Commit: e874f3cdc59de444ca792f4c2d79ae368ecef5e9
Author: Mike Erwin
Date:   Wed Oct 5 13:45:28 2016 -0400
Branches: blender2.8
https://developer.blender.org/rBe874f3cdc59de444ca792f4c2d79ae368ecef5e9

draw gpencil sculpt cursor with new imm mode

Part of T49043 and T49450.

===================================================================

M       source/blender/editors/gpencil/gpencil_brush.c

===================================================================

diff --git a/source/blender/editors/gpencil/gpencil_brush.c 
b/source/blender/editors/gpencil/gpencil_brush.c
index 8576cbc..7fee8af 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -75,9 +75,10 @@
 #include "ED_screen.h"
 #include "ED_view3d.h"
 
-#include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "GPU_immediate.h"
+
 #include "gpencil_intern.h"
 
 /* ************************************************ */
@@ -958,28 +959,28 @@ static bool gpsculpt_brush_apply_clone(bContext *C, 
tGP_BrushEditData *gso)
 static void gp_brush_drawcursor(bContext *C, int x, int y, void 
*UNUSED(customdata))
 {
        GP_EditBrush_Data *brush = gpsculpt_get_brush(CTX_data_scene(C));
-       
+
        if (brush) {
-               glPushMatrix();
-               
-               glTranslatef((float)x, (float)y, 0.0f);
-               
+               VertexFormat *format = immVertexFormat();
+               unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, 
KEEP_FLOAT);
+               immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
                glEnable(GL_LINE_SMOOTH);
                glEnable(GL_BLEND);
-               
+
                /* Inner Ring: Light color for action of the brush */
                /* TODO: toggle between add and remove? */
-               glColor4ub(255, 255, 255, 200);
-               glutil_draw_lined_arc(0.0, M_PI * 2.0, brush->size, 40);
-               
+               immUniformColor4ub(255, 255, 255, 200);
+               imm_draw_lined_circle(pos, x, y, brush->size, 40);
+
                /* Outer Ring: Dark color for contrast on light backgrounds 
(e.g. gray on white) */
-               glColor3ub(30, 30, 30);
-               glutil_draw_lined_arc(0.0, M_PI * 2.0, brush->size + 1, 40);
-               
+               immUniformColor3ub(30, 30, 30);
+               imm_draw_lined_circle(pos, x, y, brush->size + 1, 40);
+
+               immUnbindProgram();
+
                glDisable(GL_BLEND);
                glDisable(GL_LINE_SMOOTH);
-               
-               glPopMatrix();
        }
 }

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