Commit: 1731e94d0c3888c4482be80fe3598bbfcd60c77c
Author: Mike Erwin
Date:   Wed Oct 5 14:05:55 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB1731e94d0c3888c4482be80fe3598bbfcd60c77c

draw gpencil erase cursor with new imm mode

Part of T49043 and T49450.

===================================================================

M       source/blender/editors/gpencil/gpencil_paint.c

===================================================================

diff --git a/source/blender/editors/gpencil/gpencil_paint.c 
b/source/blender/editors/gpencil/gpencil_paint.c
index cc45cbd..4a5b170 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -68,9 +68,10 @@
 #include "ED_view3d.h"
 #include "ED_clip.h"
 
-#include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "GPU_immediate.h"
+
 #include "RNA_access.h"
 #include "RNA_define.h"
 
@@ -1750,28 +1751,28 @@ static void gp_paint_cleanup(tGPsdata *p)
 static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr)
 {
        tGPsdata *p = (tGPsdata *)p_ptr;
-       
+
        if (p->paintmode == GP_PAINTMODE_ERASER) {
-               glPushMatrix();
-               
-               glTranslatef((float)x, (float)y, 0.0f);
-               
+               VertexFormat *format = immVertexFormat();
+               unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, 
KEEP_FLOAT);
+               immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
                glEnable(GL_LINE_SMOOTH);
                glEnable(GL_BLEND);
-               
-               glColor4ub(255, 100, 100, 20);
-               glutil_draw_filled_arc(0.0, M_PI * 2.0, p->radius, 40);
-               
-               setlinestyle(6);
-               
-               glColor4ub(255, 100, 100, 200);
-               glutil_draw_lined_arc(0.0, M_PI * 2.0, p->radius, 40);
-               
+
+               immUniformColor4ub(255, 100, 100, 20);
+               imm_draw_filled_circle(pos, x, y, p->radius, 40);
+
+               setlinestyle(6); /* TODO: handle line stipple in shader */
+
+               immUniformColor4ub(255, 100, 100, 200);
+               imm_draw_lined_circle(pos, x, y, p->radius, 40);
+
+               immUnbindProgram();
+
                setlinestyle(0);
                glDisable(GL_BLEND);
                glDisable(GL_LINE_SMOOTH);
-               
-               glPopMatrix();
        }
 }

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