Commit: e2dd63eb554d4f61e6e0653ee86b3d0c945c6121
Author: Julian Eisel
Date:   Tue Nov 22 17:03:43 2016 +0100
Branches: HMD_viewport
https://developer.blender.org/rBe2dd63eb554d4f61e6e0653ee86b3d0c945c6121

Allow zooming/panning while HMD view is in camera perspective

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index aa0a797..bee4b6f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3650,7 +3650,11 @@ static void view3d_hmd_view_setup(Scene *scene, View3D 
*v3d, ARegion *ar)
        /* apply 3d view matrices on hmd device ones */
        mul_m4_m4m4(modelviewmat, modelviewmat, rv3d->viewmat);
 
-       if (rv3d->persp != RV3D_CAMOB) {
+       if (rv3d->persp == RV3D_CAMOB) {
+               /* projection matrix contains camera zoom and camera view 
offset, needs to be applied */
+               add_m4_m4m4(projmat, projmat, rv3d->winmat);
+       }
+       else {
                /* apply modelview zoom */
                modelviewmat[3][2] -= rv3d->dist;
        }

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