Commit: e15ef1dbe162aa3cd938b6d303b3327bf3b98378
Author: Dalai Felinto
Date: Tue Nov 22 15:20:56 2016 +0100
Branches: layers
https://developer.blender.org/rBe15ef1dbe162aa3cd938b6d303b3327bf3b98378
BKE_scene_ layer/collection API touch ups
===================================================================
M source/blender/blenkernel/BKE_scene.h
M source/blender/blenkernel/intern/scene.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_scene.h
b/source/blender/blenkernel/BKE_scene.h
index 23eadf6..5abc9e0 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -129,7 +129,7 @@ void BKE_scene_update_for_newframe_ex(struct
EvaluationContext *eval_ctx, struct
struct SceneLayer *BKE_scene_add_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_layer(struct Main *main, struct Scene *scene, struct
SceneLayer *sl);
struct LayerCollection *BKE_scene_add_collection(struct SceneLayer *sl, const
char *name);
-bool BKE_scene_remove_collection(struct Main *main, struct SceneLayer *sl,
struct LayerCollection *lc);
+bool BKE_scene_remove_collection(struct SceneLayer *sl, struct LayerCollection
*lc);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const
char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene,
struct SceneRenderLayer *srl);
diff --git a/source/blender/blenkernel/intern/scene.c
b/source/blender/blenkernel/intern/scene.c
index 8a02d4e..bdea85e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2047,7 +2047,7 @@ LayerCollection *BKE_scene_add_collection(SceneLayer *sl,
const char *name)
}
-bool BKE_scene_remove_collection(Main *bmain, SceneLayer *sl, LayerCollection
*lc)
+bool BKE_scene_remove_collection(SceneLayer *sl, LayerCollection *lc)
{
const int act = BLI_findindex(&sl->collections, lc);
if (act == -1) {
@@ -2118,6 +2118,20 @@ bool BKE_scene_remove_layer(Main *bmain, Scene *scene,
SceneLayer *sl)
/* TODO only change active_layer if necessary */
scene->active_layer = 0;
+ for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+ if (sce->nodetree) {
+ bNode *node;
+ for (node = sce->nodetree->nodes.first; node; node =
node->next) {
+ if (node->type == CMP_NODE_R_LAYERS && (Scene
*)node->id == scene) {
+ if (node->custom1 == act)
+ node->custom1 = 0;
+ else if (node->custom1 > act)
+ node->custom1--;
+ }
+ }
+ }
+ }
+
return true;
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs