Commit: e15ef1dbe162aa3cd938b6d303b3327bf3b98378
Author: Dalai Felinto
Date:   Tue Nov 22 15:20:56 2016 +0100
Branches: layers
https://developer.blender.org/rBe15ef1dbe162aa3cd938b6d303b3327bf3b98378

BKE_scene_ layer/collection API touch ups

===================================================================

M       source/blender/blenkernel/BKE_scene.h
M       source/blender/blenkernel/intern/scene.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_scene.h 
b/source/blender/blenkernel/BKE_scene.h
index 23eadf6..5abc9e0 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -129,7 +129,7 @@ void BKE_scene_update_for_newframe_ex(struct 
EvaluationContext *eval_ctx, struct
 struct SceneLayer *BKE_scene_add_layer(struct Scene *sce, const char *name);
 bool BKE_scene_remove_layer(struct Main *main, struct Scene *scene, struct 
SceneLayer *sl);
 struct LayerCollection *BKE_scene_add_collection(struct SceneLayer *sl, const 
char *name);
-bool BKE_scene_remove_collection(struct Main *main, struct SceneLayer *sl, 
struct LayerCollection *lc);
+bool BKE_scene_remove_collection(struct SceneLayer *sl, struct LayerCollection 
*lc);
 
 struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const 
char *name);
 bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, 
struct SceneRenderLayer *srl);
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index 8a02d4e..bdea85e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2047,7 +2047,7 @@ LayerCollection *BKE_scene_add_collection(SceneLayer *sl, 
const char *name)
 }
 
 
-bool BKE_scene_remove_collection(Main *bmain, SceneLayer *sl, LayerCollection 
*lc)
+bool BKE_scene_remove_collection(SceneLayer *sl, LayerCollection *lc)
 {
        const int act = BLI_findindex(&sl->collections, lc);
        if (act == -1) {
@@ -2118,6 +2118,20 @@ bool BKE_scene_remove_layer(Main *bmain, Scene *scene, 
SceneLayer *sl)
        /* TODO only change active_layer if necessary */
        scene->active_layer = 0;
 
+       for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+               if (sce->nodetree) {
+                       bNode *node;
+                       for (node = sce->nodetree->nodes.first; node; node = 
node->next) {
+                               if (node->type == CMP_NODE_R_LAYERS && (Scene 
*)node->id == scene) {
+                                       if (node->custom1 == act)
+                                               node->custom1 = 0;
+                                       else if (node->custom1 > act)
+                                               node->custom1--;
+                               }
+                       }
+               }
+       }
+
        return true;
 }

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