Commit: 73ab572c0a6000ab9517f40db7dada482e385b70
Author: Clément Foucault
Date: Mon Oct 2 18:40:03 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB73ab572c0a6000ab9517f40db7dada482e385b70
Eevee : Probe Cubemap : Fix Broken Display data.
===================================================================
M
source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
===================================================================
diff --git
a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
index 893647d8ecc..202b27be0ef 100644
---
a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
+++
b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
@@ -21,7 +21,8 @@ void main()
mat4 offsetmat = mat4(1.0); /* Identity */
offsetmat[3].xyz = probe_location;
- worldPosition = pos * sphere_size;
- gl_Position = ViewProjectionMatrix * offsetmat * vec4(worldPosition,
1.0);
+ vec4 wpos = offsetmat * vec4(pos * sphere_size, 1.0);
+ worldPosition = wpos.xyz;
+ gl_Position = ViewProjectionMatrix * wpos;
worldNormal = normalize(pos);
}
\ No newline at end of file
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