Commit: 73ab572c0a6000ab9517f40db7dada482e385b70
Author: Clément Foucault
Date:   Mon Oct 2 18:40:03 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB73ab572c0a6000ab9517f40db7dada482e385b70

Eevee : Probe Cubemap : Fix Broken Display data.

===================================================================

M       
source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl

===================================================================

diff --git 
a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl 
b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
index 893647d8ecc..202b27be0ef 100644
--- 
a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
+++ 
b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
@@ -21,7 +21,8 @@ void main()
        mat4 offsetmat = mat4(1.0); /* Identity */
        offsetmat[3].xyz = probe_location;
 
-       worldPosition = pos * sphere_size;
-       gl_Position = ViewProjectionMatrix * offsetmat * vec4(worldPosition, 
1.0);
+       vec4 wpos = offsetmat * vec4(pos * sphere_size, 1.0);
+       worldPosition = wpos.xyz;
+       gl_Position = ViewProjectionMatrix * wpos;
        worldNormal = normalize(pos);
 }
\ No newline at end of file

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