Commit: 21ec254ae2bf128510a5c49ffbada9ac04e7bf95
Author: Clément Foucault
Date: Mon Oct 2 17:40:24 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB21ec254ae2bf128510a5c49ffbada9ac04e7bf95
Eevee : Light Grid : Init grid to black instead of world color.
This was a mistake to use world color because it introduce light bleeding on
indoor environement.
===================================================================
M source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
===================================================================
diff --git
a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
index c25e717e322..292d23deecd 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
@@ -13,5 +13,8 @@ void main()
#endif
ivec2 coord = ivec2(gl_FragCoord.xy) % data_size;
FragColor = texelFetch(gridTexture, coord, 0);
- // FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+
+ if (any(greaterThan(ivec2(gl_FragCoord.xy), data_size))) {
+ FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+ }
}
\ No newline at end of file
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