Commit: 0ba0993f18c135f260a8278a911185452011fea4
Author: Sergey Sharybin
Date:   Fri Nov 3 14:36:49 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB0ba0993f18c135f260a8278a911185452011fea4

Depsgraph: Port more areas to direct depsgraph API

This is a lots of changes, but they are boiling down to a simple API
changes where we are no longer relying on implicit usage of scene's
depsgraph and pass depsgraph explicitly.

There should be no user measurable difference, render_layer* tests
are also passing.

===================================================================

M       source/blender/blenkernel/intern/anim.c
M       source/blender/blenkernel/intern/scene.c
M       source/blender/collada/AnimationExporter.cpp
M       source/blender/editors/include/ED_screen.h
M       source/blender/editors/physics/dynamicpaint_ops.c
M       source/blender/editors/physics/physics_fluid.c
M       source/blender/editors/render/render_internal.c
M       source/blender/editors/scene/scene_edit.c
M       source/blender/editors/screen/screen_edit.c
M       source/blender/editors/screen/screen_ops.c
M       source/blender/editors/space_clip/tracking_ops_track.c
M       source/blender/editors/space_view3d/view3d_view.c
M       
source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M       
source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
M       source/blender/render/intern/source/convertblender.c
M       source/blender/render/intern/source/external_engine.c
M       source/blender/render/intern/source/pipeline.c
M       source/blender/windowmanager/intern/wm_event_system.c
M       source/blender/windowmanager/intern/wm_operators.c

===================================================================

diff --git a/source/blender/blenkernel/intern/anim.c 
b/source/blender/blenkernel/intern/anim.c
index 758bf588a9c..23fbcf583ad 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -276,7 +276,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase 
*targets)
 /* ........ */
 
 /* update scene for current frame */
-static void motionpaths_calc_update_scene(Scene *scene)
+static void motionpaths_calc_update_scene(Main *bmain, Scene *scene, struct 
Depsgraph *depsgraph)
 {
        /* Do all updates
         *  - if this is too slow, resort to using a more efficient way
@@ -285,8 +285,10 @@ static void motionpaths_calc_update_scene(Scene *scene)
         *
         * TODO(segey): Bring back partial updates, which became impossible
         * with the new depsgraph due to unsorted nature of bases.
+        *
+        * TODO(sergey): Use evaluation context dedicated to motion paths.
         */
-       BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene);
+       BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, 
scene);
 }
 
 /* ........ */
@@ -336,11 +338,13 @@ static void motionpaths_calc_bake_targets(Scene *scene, 
ListBase *targets)
  *     - recalc: whether we need to
  */
 /* TODO: include reports pointer? */
-void animviz_calc_motionpaths(bContext *UNUSED(C), Scene *scene, ListBase 
*targets)
+void animviz_calc_motionpaths(bContext *C, Scene *scene, ListBase *targets)
 {
        MPathTarget *mpt;
        int sfra, efra;
        int cfra;
+       Main *bmain = CTX_data_main(C);
+       struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
        
        /* sanity check */
        if (ELEM(NULL, targets, targets->first))
@@ -363,7 +367,7 @@ void animviz_calc_motionpaths(bContext *UNUSED(C), Scene 
*scene, ListBase *targe
        /* calculate path over requested range */
        for (CFRA = sfra; CFRA <= efra; CFRA++) {
                /* update relevant data for new frame */
-               motionpaths_calc_update_scene(scene);
+               motionpaths_calc_update_scene(bmain, scene, depsgraph);
                
                /* perform baking for targets */
                motionpaths_calc_bake_targets(scene, targets);
@@ -371,7 +375,7 @@ void animviz_calc_motionpaths(bContext *UNUSED(C), Scene 
*scene, ListBase *targe
        
        /* reset original environment */
        CFRA = cfra;
-       motionpaths_calc_update_scene(scene);
+       motionpaths_calc_update_scene(bmain, scene, depsgraph);
        
        /* clear recalc flags from targets */
        for (mpt = targets->first; mpt; mpt = mpt->next) {
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index 1e034a27e64..6ae826a20b1 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2464,5 +2464,8 @@ void BKE_scene_free_depsgraph_hash(Scene *scene)
 Depsgraph *BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer)
 {
        (void) scene_layer;
+       if (scene->depsgraph_legacy == NULL) {
+               scene->depsgraph_legacy = DEG_graph_new();
+       }
        return scene->depsgraph_legacy;
 }
diff --git a/source/blender/collada/AnimationExporter.cpp 
b/source/blender/collada/AnimationExporter.cpp
index 299c94a6a81..6e59a404e47 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -939,7 +939,7 @@ std::string 
AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
 
                float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
                CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
-               //BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene);
+               //BKE_scene_graph_update_for_newframe(G.main->eval_ctx, 
depsgraph, G.main,scene);
                BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, 
ADT_RECALC_ALL);
                                
                if (bone) {
diff --git a/source/blender/editors/include/ED_screen.h 
b/source/blender/editors/include/ED_screen.h
index 93786a484f2..8a1c7239955 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -39,6 +39,7 @@
 
 #include "BLI_compiler_attrs.h"
 
+struct Depsgraph;
 struct wmWindowManager;
 struct wmWindow;
 struct wmNotifier;
@@ -163,7 +164,7 @@ bool ED_workspace_layout_cycle(
         struct bContext *C) ATTR_NONNULL();
 
 /* anim */
-void    ED_update_for_newframe(struct Main *bmain, struct Scene *scene);
+void    ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct 
Depsgraph *depsgraph);
 
 void    ED_refresh_viewport_fps(struct bContext *C);
 int            ED_screen_animation_play(struct bContext *C, int sync, int 
mode);
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c 
b/source/blender/editors/physics/dynamicpaint_ops.c
index 7de94be0c7a..210d8351945 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -289,6 +289,7 @@ typedef struct DynamicPaintBakeJob {
        struct Main *bmain;
        Scene *scene;
        SceneLayer *scene_layer;
+       Depsgraph *depsgraph;
        Object *ob;
 
        DynamicPaintSurface *surface;
@@ -364,7 +365,7 @@ static void 
dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
        frame = surface->start_frame;
        orig_frame = scene->r.cfra;
        scene->r.cfra = (int)frame;
-       ED_update_for_newframe(job->bmain, scene);
+       ED_update_for_newframe(job->bmain, scene, job->depsgraph);
 
        /* Init surface */
        if (!dynamicPaint_createUVSurface(scene, surface, job->progress, 
job->do_update)) {
@@ -390,7 +391,7 @@ static void 
dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
 
                /* calculate a frame */
                scene->r.cfra = (int)frame;
-               ED_update_for_newframe(job->bmain, scene);
+               ED_update_for_newframe(job->bmain, scene, job->depsgraph);
                if (!dynamicPaint_calculateFrame(surface, job->eval_ctx, scene, 
cObject, frame)) {
                        job->success = 0;
                        return;
@@ -491,6 +492,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, 
struct wmOperator *op)
        job->bmain = CTX_data_main(C);
        job->scene = scene;
        job->scene_layer = sl;
+       job->depsgraph = CTX_data_depsgraph(C);
        job->ob = ob;
        job->canvas = canvas;
        job->surface = surface;
diff --git a/source/blender/editors/physics/physics_fluid.c 
b/source/blender/editors/physics/physics_fluid.c
index 060ac046ba1..a5e92802c6f 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -332,6 +332,7 @@ static void fluid_init_all_channels(bContext *C, Object 
*UNUSED(fsDomain), Fluid
 {
        Scene *scene = CTX_data_scene(C);
        SceneLayer *sl = CTX_data_scene_layer(C);
+       Depsgraph *depsgraph = CTX_data_depsgraph(C);
        EvaluationContext eval_ctx;
        Base *base;
        int i;
@@ -408,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object 
*UNUSED(fsDomain), Fluid
                /* Modifying the global scene isn't nice, but we can do it in 
                 * this part of the process before a threaded job is created */
                scene->r.cfra = (int)eval_time;
-               ED_update_for_newframe(CTX_data_main(C), scene);
+               ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
                
                /* now scene data should be current according to animation 
system, so we fill the channels */
                
@@ -846,6 +847,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, 
Object *fsDomain, shor
 {
        Scene *scene = CTX_data_scene(C);
        SceneLayer *sl = CTX_data_scene_layer(C);
+       Depsgraph *depsgraph = CTX_data_depsgraph(C);
        int i;
        FluidsimSettings *domainSettings;
 
@@ -957,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, 
Object *fsDomain, shor
 
        /* reset to original current frame */
        scene->r.cfra = origFrame;
-       ED_update_for_newframe(CTX_data_main(C), scene);
+       ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
                
        /* ******** init domain object's matrix ******** */
        copy_m4_m4(domainMat, fsDomain->obmat);
diff --git a/source/blender/editors/render/render_internal.c 
b/source/blender/editors/render/render_internal.c
index 77381b43b22..61ff9264e95 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -102,6 +102,10 @@ typedef struct RenderJob {
        Main *main;
        Scene *scene;
        Scene *current_scene;
+       /* TODO(sergey): Should not be needed once engine will have own
+        * depsgraph and copy-on-write will be implemented.
+        */
+       Depsgraph *depsgraph;
        Render *re;
        SceneRenderLayer *srl;
        struct Object *camera_override;
@@ -338,7 +342,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
        RE_SetReports(re, NULL);
 
        // no redraw needed, we leave state as we entered it
-       ED_update_for_newframe(mainp, scene);
+       ED_update_for_newframe(mainp, scene, CTX_data_depsgraph(C));
 
        WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
 
@@ -652,7 +656,7 @@ static void render_endjob(void *rjv)
        if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
                /* possible this fails of loading new file while rendering */
                if (G.main->wm.first) {
-                       ED_update_for_newframe(G.main, rj->scene);
+                       ED_update_for_newframe(G.main, rj->scene, 
rj->depsgraph);
                }
        }
        
@@ -915,6 +919,8 @@ static int screen_render_invoke(bContext *C, wmOperator 
*op, const wmEvent *even
        rj->main = mainp;
        rj->scene = scene;
        rj->current_scene = rj->scene;
+       /* TODO(sergey): Render engine should be using own depsgraph. */
+       rj->depsgraph = CTX_data_depsgraph(C);
        rj->srl = srl;
        rj->camera_override = camera_override;
        rj->lay_override = 0;
diff --git a/source/blender/editors/scene/scene_edit.c 
b/source/blender/editors/scene/scene_edit.c
index 061a783930d..1bbc6b3e91a 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -124,15 +124,17 @@ void ED_scene_changed_update(Main *bmain, bContext *C, 
Scene *scene_new, const b
         * but workspace should remember the last one set. Could store 
render-layer
         * per window-workspace combination (using WorkSpaceDataRelation) */
        SceneLayer *layer_new = BLI_findlink(&scene_new->render_layers, 
scene_new->active_layer);
+       Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene_new, layer_new);
 
        CTX_data_scene_set(C, scene_new);
        BKE_workspace_render_layer_set(CTX_wm_workspace(C), layer_new);
        BKE_scene_set_background(bmain, scene_new);
+       DEG_graph_relations_update(depsgraph, bmain, scene_new);
        DEG_on_visible_update(bmain, false);
 
        ED_screen_update_after_scene_change(active_screen, scene_new);
        ED_render_engine_changed

@@ Diff output truncated at 10240 characters. @@

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