Commit: 7082bd1f4ca4516109dba72506d33d1c65bc2e35
Author: Sergey Sharybin
Date: Fri Nov 3 18:15:09 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7082bd1f4ca4516109dba72506d33d1c65bc2e35
Depsgraph: Cleanup, remove obsolete unused function
===================================================================
M source/blender/blenkernel/BKE_scene.h
M source/blender/blenkernel/intern/scene.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_scene.h
b/source/blender/blenkernel/BKE_scene.h
index 4c507267050..a27e743763d 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -159,7 +159,6 @@ void BKE_scene_graph_update_for_newframe(struct
EvaluationContext *eval_ctx,
/* NOTE: DO NOT USE THOSE IN NEW CODE! */
void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main
*bmain, struct Scene *sce);
-void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct
Main *bmain, struct Scene *sce);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const
char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene,
struct SceneRenderLayer *srl);
diff --git a/source/blender/blenkernel/intern/scene.c
b/source/blender/blenkernel/intern/scene.c
index 1e034a27e64..9583719dca9 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1681,14 +1681,6 @@ void BKE_scene_update_tagged(EvaluationContext
*eval_ctx, Main *bmain, Scene *sc
BKE_scene_graph_update_tagged(eval_ctx, scene->depsgraph_legacy, bmain,
scene);
}
-void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain,
Scene *scene)
-{
- /* Make sure graph is allocated. This is not always guaranteed now. */
- scene_ensure_legacy_depsgraph(bmain, scene);
- /* Do actual graph evaluation. */
- BKE_scene_graph_update_for_newframe(eval_ctx, scene->depsgraph_legacy,
bmain, scene);
-}
-
/* return default layer, also used to patch old files */
SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name)
{
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