Commit: b28da9dbf81581454ecda8197f4b23574e495729
Author: Bastien Montagne
Date:   Mon Nov 6 15:16:40 2017 +0100
Branches: master
https://developer.blender.org/rBb28da9dbf81581454ecda8197f4b23574e495729

Fix T53250: Crash when linking/appending a scene to a blend when another linked 
scene in this blend is currently open/active.

Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)

===================================================================

M       source/blender/windowmanager/intern/wm_files_link.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_files_link.c 
b/source/blender/windowmanager/intern/wm_files_link.c
index 7e6c6160b84..ad71ce1aad9 100644
--- a/source/blender/windowmanager/intern/wm_files_link.c
+++ b/source/blender/windowmanager/intern/wm_files_link.c
@@ -446,7 +446,9 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
        BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
 
        /* recreate dependency graph to include new objects */
-       DAG_scene_relations_rebuild(bmain, scene);
+       if (scene) {
+               DAG_scene_relations_rebuild(bmain, scene);
+       }
        
        /* free gpu materials, some materials depend on existing objects, such 
as lamps so freeing correctly refreshes */
        GPU_materials_free();

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