Commit: 0503f31c6630d7c499dec2e9408348389e1b70ad
Author: Campbell Barton
Date:   Fri May 4 19:22:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0503f31c6630d7c499dec2e9408348389e1b70ad

Cleanup: trailing space

===================================================================

M       source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
M       source/blender/draw/engines/workbench/workbench_studiolight.c

===================================================================

diff --git 
a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl 
b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
index a1abfb3fe1c..854cbee571d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
@@ -22,10 +22,10 @@ void main()
        vec4 v2 = gl_in[1].gl_Position;
        vec4 v3 = gl_in[2].gl_Position;
        bool backface = dot(face_normal(v1.xyz, v2.xyz, v3.xyz), 
light_direction.xyz) > 0.0;
-       
+
        int index0 = backface?0:2;
        int index2 = backface?2:0;
-       
+
        /* back cap */
        gl_Position = vertexData[index0].backPosition;
        EmitVertex();
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c 
b/source/blender/draw/engines/workbench/workbench_studiolight.c
index f93a7341212..bb75d12f10f 100644
--- a/source/blender/draw/engines/workbench/workbench_studiolight.c
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -37,7 +37,7 @@
 
 const float studiolights[][6][3] = {
        {
-               {1.0,  0.8,   0.6}, 
+               {1.0,  0.8,   0.6},
                {1.0,  0.6,   0.6},
                {0.9,  0.9,   1.0},
                {0.05, 0.025, 0.025},
@@ -45,36 +45,36 @@ const float studiolights[][6][3] = {
                {1.0,  0.95,  0.8},
        },
        {
-               {0.0, 0.0, 0.0}, 
-               {0.0, 0.0, 0.0}, 
-               {0.0, 0.0, 0.0}, 
-               {0.0, 0.0, 0.0}, 
-               {0.8, 0.8, 1.0}, 
-               {0.0, 0.0, 0.0}, 
+               {0.0, 0.0, 0.0},
+               {0.0, 0.0, 0.0},
+               {0.0, 0.0, 0.0},
+               {0.0, 0.0, 0.0},
+               {0.8, 0.8, 1.0},
+               {0.0, 0.0, 0.0},
        },
        {
-               {0.4, 0.3, 0.8}, 
-               {0.4, 0.3, 0.8}, 
-               {0.8, 0.8, 0.2}, 
-               {0.0, 0.0, 0.0}, 
-               {0.4, 0.4, 0.8}, 
-               {0.0, 0.0, 0.0}, 
+               {0.4, 0.3, 0.8},
+               {0.4, 0.3, 0.8},
+               {0.8, 0.8, 0.2},
+               {0.0, 0.0, 0.0},
+               {0.4, 0.4, 0.8},
+               {0.0, 0.0, 0.0},
        },
        {
-               {0.2, 0.2, 0.0}, 
-               {0.8, 0.2, 0.0}, 
-               {0.8, 0.2, 0.0}, 
-               {0.2, 0.2, 0.0}, 
-               {0.8, 0.6, 0.4}, 
-               {0.0, 0.0, 0.0}, 
+               {0.2, 0.2, 0.0},
+               {0.8, 0.2, 0.0},
+               {0.8, 0.2, 0.0},
+               {0.2, 0.2, 0.0},
+               {0.8, 0.6, 0.4},
+               {0.0, 0.0, 0.0},
        },
        {
-               {0.8, 0.2, 0.0}, 
-               {0.8, 0.2, 0.0}, 
-               {0.8, 0.6, 0.0}, 
-               {0.2, 0.2, 0.0}, 
-               {1.0, 0.5, 0.0}, 
-               {0.0, 0.0, 0.0}, 
+               {0.8, 0.2, 0.0},
+               {0.8, 0.2, 0.0},
+               {0.8, 0.6, 0.0},
+               {0.2, 0.2, 0.0},
+               {1.0, 0.5, 0.0},
+               {0.0, 0.0, 0.0},
        },
 };
 
@@ -91,7 +91,7 @@ unsigned int *WORKBENCH_generate_studiolight_preview(int 
studiolight_id, int ico
        unsigned int* rect = MEM_mallocN(icon_size * icon_size * 
sizeof(unsigned int), __func__);
        int icon_center = icon_size / 2;
        float sphere_radius = icon_center * 0.9;
-       
+
        int offset = 0;
        for (int y = 0 ; y < icon_size ; y ++) {
                float dy = y - icon_center;
@@ -135,4 +135,4 @@ unsigned int *WORKBENCH_generate_studiolight_preview(int 
studiolight_id, int ico
                }
        }
        return rect;
-}
\ No newline at end of file
+}

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