Commit: 3b0475bc6407d37329b729f6125edbac23404dd7
Author: Clément Foucault
Date:   Fri May 4 19:24:02 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB3b0475bc6407d37329b729f6125edbac23404dd7

Eevee: Shadows: Don't allocate more CSM layer than we need.

===================================================================

M       source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c 
b/source/blender/draw/engines/eevee/eevee_lights.c
index a467566f0db..a00488c66db 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -331,7 +331,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, 
Object *ob)
                if (la->mode & LA_SHADOW) {
                        if (la->type == LA_SUN) {
                                int sh_nbr = 1; /* TODO : MSM */
-                               int cascade_nbr = MAX_CASCADE_NUM; /* TODO : 
Custom cascade number */
+                               int cascade_nbr = la->cascade_count;
 
                                if ((linfo->gpu_cascade_ct + sh_nbr) <= 
MAX_SHADOW_CASCADE) {
                                        /* Save Light object. */

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