Commit: 44bab06960be586e93d92c2f157ff3f7dddb743f
Author: Joshua Leung
Date:   Thu May 24 15:43:39 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB44bab06960be586e93d92c2f157ff3f7dddb743f

Fix: Name of selected object/bone + current frame in 3D view didn't take region 
overlap (for headers-on-bottom) into account

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 99f7abba065..16950637026 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1172,7 +1172,7 @@ static void draw_selected_name(Scene *scene, Object *ob, 
rcti *rect)
        if (U.uiflag & USER_SHOW_ROTVIEWICON)
                offset = U.widget_unit + (U.rvisize * 2) + rect->xmin;
 
-       BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, 
sizeof(info));
+       BLF_draw_default(offset, rect->ymin + 0.5f * U.widget_unit, 0.0f, info, 
sizeof(info));
 }
 
 /* ******************** view loop ***************** */

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