Commit: ec809d0cbfd1723f30d6e0cdad83f7503de52988
Author: Dalai Felinto
Date: Thu May 24 15:56:09 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBec809d0cbfd1723f30d6e0cdad83f7503de52988
Fix boolean modifier when objects have transformations
Follow up for 9406a1f19570.
===================================================================
M source/blender/modifiers/intern/MOD_boolean.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_boolean.c
b/source/blender/modifiers/intern/MOD_boolean.c
index 887fa75e04d..29c322ae469 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -180,14 +180,15 @@ static Mesh *applyModifier(ModifierData *md, const
ModifierEvalContext *ctx, Mes
if (mesh_other) {
Mesh *result;
+ Object *object_eval = DEG_get_evaluated_object(ctx->depsgraph,
ctx->object);
/* when one of objects is empty (has got no faces) we could
speed up
* calculation a bit returning one of objects' derived meshes
(or empty one)
* Returning mesh is depended on modifiers operation (sergey) */
- result = get_quick_mesh(ctx->object, mesh, bmd->object,
mesh_other, bmd->operation);
+ result = get_quick_mesh(object_eval, mesh, other_eval,
mesh_other, bmd->operation);
if (result == NULL) {
- const bool is_flip =
(is_negative_m4(ctx->object->obmat) != is_negative_m4(bmd->object->obmat));
+ const bool is_flip =
(is_negative_m4(object_eval->obmat) != is_negative_m4(other_eval->obmat));
BMesh *bm;
const BMAllocTemplate allocsize =
BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_other);
@@ -234,8 +235,8 @@ static Mesh *applyModifier(ModifierData *md, const
ModifierEvalContext *ctx, Mes
float imat[4][4];
float omat[4][4];
- invert_m4_m4(imat, ctx->object->obmat);
- mul_m4_m4m4(omat, imat,
bmd->object->obmat);
+ invert_m4_m4(imat, object_eval->obmat);
+ mul_m4_m4m4(omat, imat,
other_eval->obmat);
BMVert *eve;
i = 0;
@@ -257,10 +258,11 @@ static Mesh *applyModifier(ModifierData *md, const
ModifierEvalContext *ctx, Mes
negate_m3(nmat);
}
- const short ob_src_totcol =
bmd->object->totcol;
+ const short ob_src_totcol =
other_eval->totcol;
short *material_remap =
BLI_array_alloca(material_remap, ob_src_totcol ? ob_src_totcol : 1);
-
BKE_material_remap_object_calc(ctx->object, bmd->object, material_remap);
+ /* Using original (not
evaluated) object here since we are writing to it. */
+
BKE_material_remap_object_calc(ctx->object, other_eval, material_remap);
BMFace *efa;
i = 0;
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