Commit: 9c20de8998ac8fbbe9c48de250380b1ffc39b845
Author: Bastien Montagne
Date: Tue Jun 19 19:25:44 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9c20de8998ac8fbbe9c48de250380b1ffc39b845
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/render/intern/source/external_engine.c
index 6e4336f80ea,765bb435525..7a9be04d8f6
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@@ -797,10 -790,11 +797,11 @@@ void RE_engine_register_pass(struct Ren
/* Register the pass in all scenes that have a render layer node for
this layer.
* Since multiple scenes can be used in the compositor, the code must
loop over all scenes
* and check whether their nodetree has a node that needs to be
updated. */
- Scene *sce;
- for (sce = G.main->scene.first; sce; sce = sce->id.next) {
+ /* NOTE: using G_MAIN seems valid here,
+ * unless we want to register that for every other temp Main we could
generate??? */
+ for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
- ntreeCompositRegisterPass(sce->nodetree, scene, srl,
name, type);
+ ntreeCompositRegisterPass(sce->nodetree, scene,
view_layer, name, type);
}
}
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs