Commit: 9c20de8998ac8fbbe9c48de250380b1ffc39b845
Author: Bastien Montagne
Date:   Tue Jun 19 19:25:44 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9c20de8998ac8fbbe9c48de250380b1ffc39b845

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/render/intern/source/external_engine.c
index 6e4336f80ea,765bb435525..7a9be04d8f6
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@@ -797,10 -790,11 +797,11 @@@ void RE_engine_register_pass(struct Ren
        /* Register the pass in all scenes that have a render layer node for 
this layer.
         * Since multiple scenes can be used in the compositor, the code must 
loop over all scenes
         * and check whether their nodetree has a node that needs to be 
updated. */
-       Scene *sce;
-       for (sce = G.main->scene.first; sce; sce = sce->id.next) {
+       /* NOTE: using G_MAIN seems valid here,
+        * unless we want to register that for every other temp Main we could 
generate??? */
+       for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
                if (sce->nodetree) {
 -                      ntreeCompositRegisterPass(sce->nodetree, scene, srl, 
name, type);
 +                      ntreeCompositRegisterPass(sce->nodetree, scene, 
view_layer, name, type);
                }
        }
  }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to