Commit: d44c40d91c3c9969729ed24241d518b3e9dd46f1
Author: Bastien Montagne
Date: Tue Jun 19 19:30:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBd44c40d91c3c9969729ed24241d518b3e9dd46f1
Cleanup: some more valid G.main usages moved to G_MAIN.
===================================================================
M source/blender/draw/intern/draw_manager_shader.c
M source/blender/editors/render/render_internal.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_shader.c
b/source/blender/draw/intern/draw_manager_shader.c
index edc65afd465..435c6c77e59 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -211,7 +211,7 @@ void DRW_deferred_shader_remove(GPUMaterial *mat)
{
Scene *scene = GPU_material_scene(mat);
- for (wmWindowManager *wm = G.main->wm.first; wm; wm = wm->id.next) {
+ for (wmWindowManager *wm = G_MAIN->wm.first; wm; wm = wm->id.next) {
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_SHADER_COMPILATION) ==
false) {
/* No job running, do not create a new one by calling
WM_jobs_get. */
continue;
diff --git a/source/blender/editors/render/render_internal.c
b/source/blender/editors/render/render_internal.c
index d990f0b34d0..6a5844e323f 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -673,14 +673,14 @@ static void render_endjob(void *rjv)
* would be re-assigned. assign dummy callbacks to avoid referencing
freed renderjobs bug [#24508] */
RE_InitRenderCB(rj->re);
- if (rj->main != G.main)
+ if (rj->main != G_MAIN)
BKE_main_free(rj->main);
/* else the frame will not update for the original value */
if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
/* possible this fails of loading new file while rendering */
- if (G.main->wm.first) {
- ED_update_for_newframe(G.main, rj->depsgraph);
+ if (G_MAIN->wm.first) {
+ ED_update_for_newframe(G_MAIN, rj->depsgraph);
}
}
@@ -741,7 +741,7 @@ static void render_endjob(void *rjv)
* and using one from Global will unlock exactly the same
manager as
* was locked before running the job.
*/
- WM_set_locked_interface(G.main->wm.first, false);
+ WM_set_locked_interface(G_MAIN->wm.first, false);
/* We've freed all the derived caches before rendering, which is
* effectively the same as if we re-loaded the file.
@@ -749,11 +749,11 @@ static void render_endjob(void *rjv)
* So let's not try being smart here and just reset all updated
* scene layers and use generic DAG_on_visible_update.
*/
- for (scene = G.main->scene.first; scene; scene =
scene->id.next) {
+ for (scene = G_MAIN->scene.first; scene; scene =
scene->id.next) {
scene->lay_updated = 0;
}
- DEG_on_visible_update(G.main, false);
+ DEG_on_visible_update(G_MAIN, false);
}
}
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