Commit: eb56ca3119f5c2a0d949c01982f793345a1e334d
Author: Sybren A. Stüvel
Date: Mon Jun 25 11:19:34 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBeb56ca3119f5c2a0d949c01982f793345a1e334d
Rigid body: compute looptris on original mesh instead of CoW copy
===================================================================
M source/blender/blenkernel/intern/rigidbody.c
===================================================================
diff --git a/source/blender/blenkernel/intern/rigidbody.c
b/source/blender/blenkernel/intern/rigidbody.c
index ffabdb2e77d..1fcac5db97f 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -246,8 +246,11 @@ static Mesh *rigidbody_get_mesh(Object *ob)
return ob->runtime.mesh_eval;
}
else {
+ /* This mesh may be used for computing looptris, which should
be done
+ * on the original; otherwise every time the CoW is recreated
it will
+ * have to be recomputed. */
BLI_assert(ob->rigidbody_object->mesh_source == RBO_MESH_BASE);
- return ob->data;
+ return DEG_get_original_object(ob)->data;
}
}
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