Commit: c448c0a67f0b00aa9dca4d0d5b40868d608a7435
Author: Sybren A. Stüvel
Date:   Mon Jun 25 11:24:55 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc448c0a67f0b00aa9dca4d0d5b40868d608a7435

RigidBody: Replaced 'if' with 'switch'

===================================================================

M       source/blender/blenkernel/intern/rigidbody.c

===================================================================

diff --git a/source/blender/blenkernel/intern/rigidbody.c 
b/source/blender/blenkernel/intern/rigidbody.c
index 1fcac5db97f..6d38b9b1188 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -238,20 +238,22 @@ RigidBodyCon *BKE_rigidbody_copy_constraint(const Object 
*ob, const int UNUSED(f
 /* get the appropriate DerivedMesh based on rigid body mesh source */
 static Mesh *rigidbody_get_mesh(Object *ob)
 {
-       /* TODO(Sybren): turn this into a switch statement */
-       if (ob->rigidbody_object->mesh_source == RBO_MESH_DEFORM) {
-               return ob->runtime.mesh_deform_eval;
-       }
-       else if (ob->rigidbody_object->mesh_source == RBO_MESH_FINAL) {
-               return ob->runtime.mesh_eval;
-       }
-       else {
-               /* This mesh may be used for computing looptris, which should 
be done
-                * on the original; otherwise every time the CoW is recreated 
it will
-                * have to be recomputed. */
-               BLI_assert(ob->rigidbody_object->mesh_source == RBO_MESH_BASE);
-               return DEG_get_original_object(ob)->data;
-       }
+       switch(ob->rigidbody_object->mesh_source) {
+               case RBO_MESH_DEFORM:
+                       return ob->runtime.mesh_deform_eval;
+               case RBO_MESH_FINAL:
+                       return ob->runtime.mesh_eval;
+               case RBO_MESH_BASE:
+                       /* This mesh may be used for computing looptris, which 
should be done
+                        * on the original; otherwise every time the CoW is 
recreated it will
+                        * have to be recomputed. */
+                       BLI_assert(ob->rigidbody_object->mesh_source == 
RBO_MESH_BASE);
+                       return DEG_get_original_object(ob)->data;
+       }
+
+       /* Just return something sensible so that at least Blender won't crash. 
*/
+       BLI_assert(!"Unknown mesh source");
+       return ob->runtime.mesh_eval;
 }
 
 /* create collision shape of mesh - convex hull */

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