Commit: 6ece1257398a778fa2815131680f1890fefda770
Author: Antonio Vazquez
Date:   Fri Jun 29 09:42:43 2018 +0200
Branches: greasepencil-object
https://developer.blender.org/rB6ece1257398a778fa2815131680f1890fefda770

Fix again the pointer name for textures

===================================================================

M       source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c 
b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 9e794eb3104..c5f19e44d0f 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -121,9 +121,9 @@ static void GPENCIL_create_framebuffers(void *vedata)
 
                /* temp textures */
                e_data.temp_depth_tx_a = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_DEPTH24_STENCIL8,
-                       &draw_engine_object_type);
+                       &draw_engine_gpencil_type);
                e_data.temp_color_tx_a = DRW_texture_pool_query_2D(size[0], 
size[1], fb_format,
-                       &draw_engine_object_type);
+                       &draw_engine_gpencil_type);
                GPU_framebuffer_ensure_config(&fbl->temp_fb_a, {
                        GPU_ATTACHMENT_TEXTURE(e_data.temp_depth_tx_a),
                        GPU_ATTACHMENT_TEXTURE(e_data.temp_color_tx_a)
@@ -131,9 +131,9 @@ static void GPENCIL_create_framebuffers(void *vedata)
 
                /* background framebuffer to speed up drawing process (always 
16 bits) */
                e_data.background_depth_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_DEPTH24_STENCIL8,
-                       &draw_engine_object_type);
+                       &draw_engine_gpencil_type);
                e_data.background_color_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_RGBA16F,
-                       &draw_engine_object_type);
+                       &draw_engine_gpencil_type);
                GPU_framebuffer_ensure_config(&fbl->background_fb, {
                        GPU_ATTACHMENT_TEXTURE(e_data.background_depth_tx),
                        GPU_ATTACHMENT_TEXTURE(e_data.background_color_tx)

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