Hi all, The texture panel has a couple problems with selecting the source of the texture slots. * For editing world textures, you have to first select the world tab, then the texture tab (being careful to not accidentally hit any neighboring tabs!) This is annoying to use. * For brush textures, it's a little better; there's a toggle for showing the brush texture slots. This still has a problem, however, if you go into sculpt mode on an object that doesn't have a material. If the brush-texture toggle hasn't already been set, the texture tab won't show up at all.
In 2.4x we had four buttons, to switch between material, world, lamp, and brush textures. I propose we return to that UI for now, and make the texture tab always visible. This should be simple to do, and make the texture UI more intuitive. Thoughts? -Nicholas _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
