I think this problem is wider than this.
I am not happy with having all those empty panels in the new UI, since I 
thought this is one of annoying things to disappear.
Possible solution:
Instead on adding a texture (particles, simulation system) could be done 
through a well placed menu(immediately calling the right context and displaying 
the properties section/panel). 
Also, it would be nice to have the context to react to selection/clicking in 
outliner.
then, clicking world there would automaticaly go to world settings, and 
clicking a texture slot in outliner would go the the wanted texture.
This kind of navigation could also be done through some added little icon next 
to things which have their own context - like in world buttons next to each 
texture in stack there would be a little button to access the 
properties/context of the texture.

For orientation, I would also like to propose 3 buttons in the header of 
property window(and also 'last operator' area) - back, forward, pin.
where:
back - goes to what was in the property button previously
forward - go forward if you allready went back
pin - pin the property window - with this you could have 2 property windows 
each displaying different context, possibly dragging values between them, or 
copy-pasting them, or just having the possibility to compare these 2 views, or 
maybe even connecting - linking properties(as drivers).



> ------------ Původní zpráva ------------
> Od: Nicholas Bishop <[email protected]>
> Předmět: [Bf-committers] Texture UI problem
> Datum: 28.11.2009 03:33:15
> ----------------------------------------
> Hi all,
> 
> The texture panel has a couple problems with selecting the source of
> the texture slots.
> * For editing world textures, you have to first select the world tab,
> then the texture tab (being careful to not accidentally hit any
> neighboring tabs!) This is annoying to use.
> * For brush textures, it's a little better; there's a toggle for
> showing the brush texture slots. This still has a problem, however, if
> you go into sculpt mode on an object that doesn't have a material. If
> the brush-texture toggle hasn't already been set, the texture tab
> won't show up at all.
> 
> In 2.4x we had four buttons, to switch between material, world, lamp,
> and brush textures. I propose we return to that UI for now, and make
> the texture tab always visible. This should be simple to do, and make
> the texture UI more intuitive.
> 
> Thoughts?
> 
> -Nicholas
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> 
> 
> 
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