Hi,

I've written down a proposal for the shading system refactor:
http://wiki.blender.org/index.php/BlenderDev/ShadingSystem

It's quite technical. This page has more details on some of the things
mentioned:
http://wiki.blender.org/index.php/User:Brecht/RenderIdeas

Matt has also been investigating this, there's some overlap in topics
but he has much more detail on various topics:
http://wiki.blender.org/index.php/User:Broken/ShadingSystemDesignIdeas
http://wiki.blender.org/index.php/User:Broken/RendererResearch
http://wiki.blender.org/index.php/User:Broken/ShadingSystemScratchpad
http://wiki.blender.org/index.php/User:Broken/BreakingRenderCompatibility


So, feedback is welcome, in particular on the design and issues listed
at the end of the page. As you can see we are looking at this from a
production rendering and physically based rendering point of view,
trying to find a nice synthesis of both.

Brecht.
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