Hi, I've written down a proposal for the shading system refactor: http://wiki.blender.org/index.php/BlenderDev/ShadingSystem
It's quite technical. This page has more details on some of the things mentioned: http://wiki.blender.org/index.php/User:Brecht/RenderIdeas Matt has also been investigating this, there's some overlap in topics but he has much more detail on various topics: http://wiki.blender.org/index.php/User:Broken/ShadingSystemDesignIdeas http://wiki.blender.org/index.php/User:Broken/RendererResearch http://wiki.blender.org/index.php/User:Broken/ShadingSystemScratchpad http://wiki.blender.org/index.php/User:Broken/BreakingRenderCompatibility So, feedback is welcome, in particular on the design and issues listed at the end of the page. As you can see we are looking at this from a production rendering and physically based rendering point of view, trying to find a nice synthesis of both. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
