Roger Wickes wrote: > > We held our second monthly new developer > meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings) > > on Sunday, attracting x new developers to the Blender family. > Minutes are here: > http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-01-03rd. > We discussed Build systems, Patch Submission, and Python, with a focus on > Cmake versus Scons.
Hi, great to see that the second new dev meeting has been held - too bad I couldn't be there, since SCons has been talked about, too. I feel I have to make a small comment though: SCons never does a full recompile, when it is not necessary (and it hardly ever is). So in that sense, SCons will also do incremental builds. Sure, it does read in the SConscripts, but *that is not equivalent to a complete rebuild*. It does pose some slight overhead when starting a build, but that should not be the reason to start favoring CMake over SCons. Again: SCons builds only what is needed. When doing a clean rebuild, (remove *everything* created by SCons/CMake before doing your build), I assure you that you won't find useful differences in build times. I have started writing out docs on the SCons system on my blog http://www.letworyinteractive.com/b/building-blender-with-scons/ (see also the top navigation for more links). More info there will gradually be published as I get it all written out. It already contains good info on how the configuration of the system goes. /Nathan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
