Problem solved, never mind. But I have two new questions: -I think that replacing the Z layer with a view space position layer would be useful. You still have the depth information in the B channel of the layer, but you have complete position data in RGB. Many post-process effects could benefit from this.
-I have noticed is that normal and z buffers are anti-aliased. Doesn´t this produce incorrect results at object edges? 2010/1/10, José María Méndez <[email protected]>: > I´ve got the node working properly. However there´s one small thing > that eventually leads blender to a crash: I added a per pixel view > position layer pass, and when i activate it, in the Render Layer > composite node, instead of appearing a "Position" output, appears a > "Mist" output that contains correct position data. This looks like > some array index bug because all passes below "Position" have their > names shuffled in the RenderLayer node, but i can´t find where is this > happening. Any clues? > > 2010/1/7, José María Méndez <[email protected]>: >> ok! got it working. thank you! >> >> 2010/1/7, Xavier Thomas <[email protected]>: >>> You also need to "RNAifying" you DNA parameters. >>> Take a look at >>> source/blender/makesrna/intern/rna_nodetree.c >>> >>> 2010/1/7 José María Méndez <[email protected]> >>> >>>> I´ve already checked out and compiled blender from the svn, now i´ve >>>> added a new composite node but the ui elements of the node appear as a >>>> grayed out rectangle. I think i must establish some linking between >>>> the ui and the node filter parameters besides creating the elements in >>>> drawnode.c, but i can´t find where or how to do that. Can anyone help >>>> me a bit? >>>> >>>> 2010/1/4, José María Méndez <[email protected]>: >>>> > Hi Roger! >>>> > >>>> > I did not receive your mail, since i just subscribed to the list. If >>>> > you >>>> > could forward it to me i would be grateful. I won´t be able to check >>>> > my >>>> > email in a day or two though, but when i do and i gather enough info >>>> > from >>>> > your mail or some other sources i´ll let you know. >>>> > C is the languaje i usually program in so i´ll be comfortable using >>>> > it >>>> > :) >>>> > >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
