Hi, [email protected] (2010-01-10 at 1629.22 +0100): > -I have noticed is that normal and z buffers are anti-aliased. Doesn´t > this produce incorrect results at object edges?
Are you using the full sample option? If yes, I would say the node needs a change to work with that and allow AA filtering to be done at end (others do too, for example the UV map one, same effect, crap in edges). GSR _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
