Brecht,

You've probably seen this news on ompf but just in case you didn't, see the 
OSL (Open Shading Language) documentation. There are some very interesting 
concept abstractions in there that should feed reflections about Blender 
shading system.

See:
http://code.google.com/p/openshadinglanguage/wiki/OSL_Introduction

Yves 

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