Hi, I have a request / proposal for the new shading system, I'm not sure of all the particulars, so what I'm about to suggest may be achievable in the new system, but here goes anyway...
Currently in Blender's renderer, including 2.5, there doesn't appear to be an ambient colour component in the materials. Meaning that if I add a white Ambient colour every material gets white added to it, which has very limited usefulness, in my opinion, a better system would be to have the ambient colour actually 'lift' the diffuse colour of the material, or alternatively, for the material to have an ambient colour that gets multiplied by the global ambient colour then added to the material, as opposed to the current system which appears to just add the global ambient colour to everything uniformly. Like I say, this may be possible in the new system (it may be possible in the current system, just very well hidden ;) ), but if it isn't I hope it'll be considered. Thanks. Keith. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
