Hmm might be good to move the scripts that are present to a 'oldscripts' folder. So that you don't get rid of scripts permanently that a person might want to keep around even if they don't work with the current version.
LetterRip On Wed, Feb 10, 2010 at 1:15 AM, Campbell Barton <[email protected]> wrote: > A while ago I posted about blender removing scripts on installation. > while possible this isn't trivial with scons. (needs to have some > post-install step I think, that runs before installing) > > So could we remove the directory blender installs into instead? > would have the effect of.. > rm -rf ../install/linux2 > > On the blenderartist forum about 2.5 there have been a number of > people complaining about import/export (obj/3ds/fbx). > and bug reports like this one I cant redo. > http://projects.blender.org/tracker/index.php?func=detail&aid=21001&group_id=9&atid=498 > > If blender is being bundled into a directory why would you want it to > contain files that are not apart of blender? this is what the user > scripts directory is for. > The fact that we remove scripts from svn and they still end up on > graphicall builds is really bad. would like to resolve this somehow. > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
