Thanks On Wed, Mar 3, 2010 at 2:49 PM, Andy Braham <[email protected]> wrote:
> Jeff, > There is a "Bug Tracker" on the projects.blender.org site > (https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse > <https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse>). > You > will need to register if you haven't already. You will need a .blend > file that you used to recreate the problem, and your System info, hope > this helps.... > > -Andy > > On 3/3/2010 2:30 PM, Jeff wrote: > > Hi, > > I found a bug in the Datablocks view. > > Here's the steps to recreate: > > 1) create a mesh > > 2) switch to edit mode, and press 'u' to create a uv map > > 3) in Outliner, switch to Datablocks view, expand > 'Meshes'->'Mesh'->'Active > > UV Texture',->'Data' > > 4) switch back and forth between Object view and Edit view. When > switched > > to edit view, the Datablocks window will contain garbage data. It will > > sometimes cause a SegFault too (for example if you expand the 'Image' > node > > when it contains garbage data). > > > > Is there a place we can report bugs? Perhaps someone can verify. > > > > Thanks, > > Jeff > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
