Arystanbek, have you been able to figure out what's up with the 
transform matrices when exporting FBX with animations?

On 3/11/2010 5:28 PM, Arystanbek Dyussenov wrote:
> Revision: 27413
>            
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27413
> Author:   kazanbas
> Date:     2010-03-11 16:28:22 +0100 (Thu, 11 Mar 2010)
>
> Log Message:
> -----------
> Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed 
> vertex indices.
>
> Modified Paths:
> --------------
>      trunk/blender/release/scripts/io/export_fbx.py
>
> Modified: trunk/blender/release/scripts/io/export_fbx.py
> ===================================================================
> --- trunk/blender/release/scripts/io/export_fbx.py    2010-03-11 14:23:40 UTC 
> (rev 27412)
> +++ trunk/blender/release/scripts/io/export_fbx.py    2010-03-11 15:28:22 UTC 
> (rev 27413)
> @@ -1542,7 +1542,7 @@
>           file.write('\n\t\tPolygonVertexIndex: ')
>           i=-1
>           for f in me.faces:
> -            fi = f.verts
> +            fi = [v for v in f.verts]
>               # fi = [v_index for j, v_index in enumerate(f.verts) if v_index 
> != 0 or j != 3]
>   #                   fi = [v.index for v in f]
>
>
>
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>    
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