Arystanbek, have you been able to figure out what's up with the transform matrices when exporting FBX with animations?
On 3/11/2010 5:28 PM, Arystanbek Dyussenov wrote: > Revision: 27413 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27413 > Author: kazanbas > Date: 2010-03-11 16:28:22 +0100 (Thu, 11 Mar 2010) > > Log Message: > ----------- > Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed > vertex indices. > > Modified Paths: > -------------- > trunk/blender/release/scripts/io/export_fbx.py > > Modified: trunk/blender/release/scripts/io/export_fbx.py > =================================================================== > --- trunk/blender/release/scripts/io/export_fbx.py 2010-03-11 14:23:40 UTC > (rev 27412) > +++ trunk/blender/release/scripts/io/export_fbx.py 2010-03-11 15:28:22 UTC > (rev 27413) > @@ -1542,7 +1542,7 @@ > file.write('\n\t\tPolygonVertexIndex: ') > i=-1 > for f in me.faces: > - fi = f.verts > + fi = [v for v in f.verts] > # fi = [v_index for j, v_index in enumerate(f.verts) if v_index > != 0 or j != 3] > # fi = [v.index for v in f] > > > > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
