i definitely would like to see some super sampling and more options to bake to 
like the specular color map and all that goodness.

got 2 more ideas to improve texture baking that wasn't on your list.
first some form of cage for baking one mesh onto another this would let you 
control the length of the rays and direction so you can avoid things like 
http://www.hula.ca/cylinder_normal.jpg or as shown in the last image on 
http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm with the cage. 
the cage would basically be the same mesh duplicated and moved outwards in the 
normal direction + the ability to move verts manually.

now the second thing is in the same spirit but much simpler.
this would be to avoid areas where its easy to get rays that hit the wrong 
surface like between fingers by placing a blocker mesh that is just a single 
face between each finger that if the baking rays hit those they won't try to go 
any further and use the last valid hit instead.

heres some examples on a mesh of mine baked using xnormal that has support for 
all of this
http://img405.imageshack.us/img405/3082/rayproblems.jpg
first one with the cage has only had the bottom of the cage edited to be flat 
with the sole of the shoe so notice how much cleaner the bottom edge of the 
sole is.
second one has had a plane between the legs only so that effectivly did the 
same as setting a small distance value however the distance value might be ok 
with say 0.1 for the legs but the fingers or that cloth thats sticking up on 
the shoe might need much less and lowering the value might cause the foot to 
show up trough the side of the shoe as if that needed a larger value.
the third one is without any of those features and the max distance set way to 
high.
the cage might handle both of these issues but is much slower to setup as you 
need to go over the entire mesh instead of just adding planes where you see fit.

--- On Tue, 3/23/10, Wahooney <[email protected]> wrote:

> From: Wahooney <[email protected]>
> Subject: [Bf-committers] Texture baking proposals
> To: "bf-blender developers" <[email protected]>
> Date: Tuesday, March 23, 2010, 12:07 PM
> I've written out some proposed ideas
> for texture baking in 2.5:
> 
> http://wiki.blender.org/index.php/User:Wahooney_re/Baking_Ideas
> 
> If anyone wants some GSOC ideas these might be handy,
> although some more 
> ideas should probably be added to make it more substantial,
> as this 
> might not take a developer that long to implement.
> 
> Keith
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
> 


      
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