I like the idea of a one touch bake system. This is probably possible via script already, but a more elegant solution is probably called for.
On 3/23/2010 8:06 PM, Brecht Van Lommel wrote: > Hi, > > Regarding more options for what to bake, it should just support baking > any render pass, this is not even hard to add. > > Having bake layers automates things more but still does not solve the > problem that you can't use the same material for baking and rendering > (or running in the game engine), and so you're constantly switching > between the two or changing textures. A possible solution would be a > bake node, which has a color input and output, and an image. When > baking, this node would read the input and write to the image. When > rendering, it would ignore the input and read from the image. > > That's just a rough idea, and integrating it nicely poses a number of > problems .. but ideally you would be able to set something up and then > re-bake the whole scene with a single button press. For example, think > of how normal or displacement map baking could be made simple if you > would just have to set it up in the material and press bake. That's > not covered by a bake node but could be solved in a similar way, by > specifying as part of the material what is baked. > > Brecht. > > On Tue, Mar 23, 2010 at 5:07 PM, Wahooney<[email protected]> wrote: > >> I've written out some proposed ideas for texture baking in 2.5: >> >> http://wiki.blender.org/index.php/User:Wahooney_re/Baking_Ideas >> >> If anyone wants some GSOC ideas these might be handy, although some more >> ideas should probably be added to make it more substantial, as this >> might not take a developer that long to implement. >> >> Keith >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
