On Fri, Mar 26, 2010 at 2:51 PM, Knapp <[email protected]> wrote: > On Fri, Mar 26, 2010 at 6:45 PM, David Hutto <[email protected]> wrote: >> On Fri, Mar 26, 2010 at 1:36 PM, Knapp <[email protected]> wrote: >>> I have often needed to fade out a model in the editor or object mode. >>> For example, I am making something based on a background plan but I >>> can't see the plan once the model is on top of it. If I had an alpha >>> slider for each object, then I could see it when I wanted to and make >>> it solid when needed. Another place is when you have a complex object >>> and want to see inside of it but some part is in the way. >>> >>> Where is the proper place to post this idea, if not here? >>> >>> -- >>> Douglas E Knapp > >> The color to alpha is in there, I think in the materials in the >> buttons window, or use halo. but to see inside try toggling between >> perspective and orthographic(numpad5). > > That would work but materials not objects. That might be fine, if your > model was not like many of mine with 20 different materials on it. > Going through all those materials and adjusting their alphas is NOT > good work flow. That would mean turning on 20 different alphas and > then adjusting it, then later turning it all back off. I just want to > have a simple slider per object that does not effect rendering. > > Also I can't seem to get transparency to work in edit mode but I guess > that is just me not knowing 2.5 that well yet. > > -- > Douglas E Knapp > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
My knowledge of this is from limited time, but excessive use, so forgive any naive suggestions. As a side thought you could use python to get the object and us a basic ui per object to adjust all related materials with a slider. I might look at it later on when working on a ui I'm using as practice. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
