On Fri, Mar 26, 2010 at 9:05 PM, David Hutto <[email protected]> wrote: > On Fri, Mar 26, 2010 at 2:51 PM, Knapp <[email protected]> wrote: >> On Fri, Mar 26, 2010 at 6:45 PM, David Hutto <[email protected]> wrote: >>> On Fri, Mar 26, 2010 at 1:36 PM, Knapp <[email protected]> wrote: >>>> I have often needed to fade out a model in the editor or object mode. >>>> For example, I am making something based on a background plan but I >>>> can't see the plan once the model is on top of it. If I had an alpha >>>> slider for each object, then I could see it when I wanted to and make >>>> it solid when needed. Another place is when you have a complex object >>>> and want to see inside of it but some part is in the way. >>>> >>>> Where is the proper place to post this idea, if not here? >>>> >>>> -- >>>> Douglas E Knapp >> >>> The color to alpha is in there, I think in the materials in the >>> buttons window, or use halo. but to see inside try toggling between >>> perspective and orthographic(numpad5). >> >> That would work but materials not objects. That might be fine, if your >> model was not like many of mine with 20 different materials on it. >> Going through all those materials and adjusting their alphas is NOT >> good work flow. That would mean turning on 20 different alphas and >> then adjusting it, then later turning it all back off. I just want to >> have a simple slider per object that does not effect rendering. >> >> Also I can't seem to get transparency to work in edit mode but I guess >> that is just me not knowing 2.5 that well yet. >> >> -- >> Douglas E Knapp >> >> Open Source Sci-Fi mmoRPG Game project. >> http://sf-journey-creations.wikispot.org/Front_Page >> http://code.google.com/p/perspectiveproject/ >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > My knowledge of this is from limited time, but excessive use, so > forgive any naive suggestions. As a side thought you could use python > to get the object and us a basic ui per object to adjust all related > materials with a slider. I might look at it later on when working on a > ui I'm using as practice.
Moving alphas in the materials could be real pain. Think of a scene with a bunch of types of glass and diamonds etc. Also I am much more sure now that that still does not work in edit mode where you need this the most. My thoughts were that it could be part of the h/alt-h but you could set an alpha there. OR The background image could be stacked on top instead of under in the z-buffer because it already has alpha on it so putting it on top would work. Having both would be nice! -- Douglas E Knapp Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
