/nazgul wrote//Thu Feb 25 19:56:49 CET 2010/:
Hi, Blender community!
I've done some work in constructive modifiers for curves.
Details are here:
http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127
<http://projects.blender.org/tracker/index.php?func=detail&aid=21350&group_id=9&atid=127>
Hi Blender developers,
I think it is a good start, but there is still a great need to add a real
"DerivedNurbs" system.
Such a system could be really beneficial for the future of nurbs in blender.
1. Effect(shortterm): the ability apply the existing constructive modifiers and
still having a nurbs object afterwards
2. Effect(midterm): possibility to write new modifiers like Boolean and more
nurbs specific ones, like project, loft, swift/bevel, split along an object,
etc.
3. Effect(longterm): dependency for the development of a constructive node
system for nurbs modeling (in combination with the upcoming global[gamelogic]
nodesystem)
Of course the efforts in that direction should be made ontop of libnurbana, in
order to avoid extra work to convert it, when nurbs25 branch is added to trunk.
Regards,
tobias
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