Mesh Modifier idea: "CURVE AS A MESH" Modifier The idea is simply, put a plane mesh, edit mode and delete all geometry, put the "CURVE AS MESH" modifier and it will allow to select a curve already tessellated by any curve Function like Bevel, so the modifier simply does the extraction of the tessellated result of the Bevel curve and put it on the mesh that has this Curve Ass Modifier, voila you have a tessellated curve modified with the mesh modifiers!
I know that the curve itself doesn't get modified but at least you have more parametric modeling possibilities with the tessellated curves. Agus. 2010/2/19 Laurynas Duburas <[email protected]>: > That's what I meant. >> >> So maybe we should have wrappers just for creating existing DerivedMesh >> structures, which will work with curve object? >> > I guess, control point weight information to newly created ones could be > carried through CustomData. Surface grid and curve leg structure can be > reconstructed by following newly created edges. > > There is another problem in these two modifiers. Vertex merging can > violate lattice structure, these cases might be tricky to handle. In > worst case maybe it's possible to end up the error message. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
