Since there's no texture panels in material (or World) buttons anymore, current texture assignment is anything but logic.
If I want to assign texture to the world, as first step I have to click on world button, and second on texture button. Then, if I want to assign some texture to material, I must activate material buttons then again texture buttons. Why I think this workflow isn't good? First, I really don't see any reason for removing texture assignment panel from material buttons since texture is part of material isn't it?. In 2.4x I can assign texture to selected material directly from material buttons. And second, if I want to assign a texture to the World and (by mistake) I click on material button first and then on texture button, I will for most sure assign by accident that texture to an active material, not to the World. If no one had this particular mistake with 2.5 then I must be really dumb. Solution? I think that texture buttons should be only used for texture editing, not for texture assignment, and texture assignment panel should be returned to the Material and World buttons. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
