On Mon, Apr 26, 2010 at 8:03 PM, Bassam Kurdali <[email protected]> wrote: > How about (just a quick idea) treating textures like we do animations - > give them their own space/editor.
I have to say one thing for this idea. When I make new textures and or materials, I always end up rendering them to see if they look right because the little views NEVER look like the final renders. It would be really nice to have and editor that would give me a really accurate idea of what my new material / texture looked like without having to wait 10 min for my complex picture to do a full rendering. Being able to make really good fast texture and material tests would be a great blessing. What we have now does not really cut it when you don't have much free time to play around. This mess is a place that is crying out for a Zen like solution. Having played a lot with the node system in 2.4, I could really see that becoming the only way to do materials and textures and being very happy with it. To really top it off you could add a node that represented the culmination of another node design. In other words you could add a node called "My Cool Wood Grain node" and use it just like an normal base node. I don't even see much reason to differentiate between nodes that are "materials" VS "textures" at the user level in a nodal system. It would make what linked into what quite clear and the OOP stuff is inherently visual with the blocks and links. It could be view as a new node page for each texture/ material or it could be seen as all on one page; users choice. All that would be left would be the basics in the panels of picking what material to use for what facet. -- Douglas E Knapp Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
