I was reading these other posts about where Blender might go and just wanted to add my thoughts. Naturally this is just IMOHO. And I know blender is taking steps in this direction.
Parallel is where it is at. I am sure most of you know this but I just wanted to highlight the total importance of it and make sure it is in front of everyones face. This is not something to put off, as I see it. Computers are very quickly going parallel. Just a few years ago my computer had one CPU and the GPU was not much to look at. My current computer has 2 CPUs and a GPU that is old and out of date but still very very fast. My next computer will likely have 6 CPUs on a chip and if all goes well 2 of these chips for a cost of about 400 USD and 2 graphics cards with high end GPUs that work together, this will happen this year! Can Blender make the most of this? Just like everything computer, the number of CPUs will likely double about every 12 to 18 months. This means that many of our users will be running computers with over 4 CPUs by the time 2.5 is released. Just 2 years latter, I would not be surprised if most users had 12 CPUs. Two years after that many top end users might be running systems with 48 CPUs and god only knows what the GPUs and physics systems will look like. Blender should be able to eat that stuff up with ease to stay in the lead. Another thing to keep in mind is that in 4 years time most users will likely be expecting everything to be 3d (as in Avatar). That seems to be the big push in the industry right now both in movies, HDTV and in gaming. Making blender take advantage of this in every way possible is a must and something that, IMOHO, everyone should be being worked on very hard right now. As I understand it, Python is currently the biggest problem. Thanks for reading my little rant. I look forward to hearing others thoughts on this. Best, Douglas E Knapp Massagen Arbeit in Gelsenkirchen Buer http://bespin.org/~douglas/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
