Hi all, In 2.4x, you could animate the material of a particle, let's say, Halo Size, Alpha, etc, and this was mapped to the particle life. So if you animate from frame 1 to 100, you would have that range mapped into the particle life. This is great to make particles fade out when they are about to die, etc.
Now I have tried to do the same in 2.5 but so far I had no success. Old settings just don't work, the material animation is mapped to global time, regardless of the particle's life. Is there a way to make this work ? or is it a current limitation of animation system ? Here's a sample file: http://dl.dropbox.com/u/3217451/gotas.blend Render it in 2.49 and 2.50 and see how differently it works. Thanks in advance ! malefico. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
