Allright, thanks for the reply :) Yeah, the way it used to work is a bit hackish, I bet something better can be designed for this purpose.
Best regards malefico. Janne Karhu wrote: > This is not currently possible in 2.5 as it was a part of the old ipo > system and I haven't yet reimplemented the functionality. The reason I > haven't yet reimplemented it that I think the possibilities are far > greater than just changing parameters in global vs local time, but I > haven't yet had the time to figure things out fully. Rest assured the > feature will be back (hopefully better than before) at some point. > > jahka > > On Tue, 11 May 2010 18:22:22 +0300, malefico > <[email protected]> wrote: > > >> Hi all, >> >> In 2.4x, you could animate the material of a particle, let's say, Halo >> Size, Alpha, etc, and this was mapped to the particle life. So if you >> animate from frame 1 to 100, you would have that range mapped into the >> particle life. This is great to make particles fade out when they are >> about to die, etc. >> >> Now I have tried to do the same in 2.5 but so far I had no success. Old >> settings just don't work, the material animation is mapped to global >> time, regardless of the particle's life. Is there a way to make this >> work ? or is it a current limitation of animation system ? >> >> Here's a sample file: http://dl.dropbox.com/u/3217451/gotas.blend >> >> Render it in 2.49 and 2.50 and see how differently it works. >> >> Thanks in advance ! >> >> malefico. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
