Allright, thanks for the reply :)

Yeah, the way it used to work is a bit hackish, I bet something better 
can be designed for this purpose.

Best regards

malefico.

Janne Karhu wrote:
> This is not currently possible in 2.5 as it was a part of the old ipo  
> system and I haven't yet reimplemented the functionality. The reason I  
> haven't yet reimplemented it that I think the possibilities are far  
> greater than just changing parameters in global vs local time, but I  
> haven't yet had the time to figure things out fully. Rest assured the  
> feature will be back (hopefully better than before) at some point.
>
> jahka
>
> On Tue, 11 May 2010 18:22:22 +0300, malefico  
> <[email protected]> wrote:
>
>   
>> Hi all,
>>
>> In 2.4x, you could animate the material of a particle, let's say, Halo
>> Size, Alpha, etc, and this was mapped to the particle life. So if you
>> animate from frame 1 to 100, you would have that range mapped into the
>> particle life. This is great to make particles fade out when they are
>> about to die, etc.
>>
>> Now I have tried to do the same in 2.5 but so far I had no success. Old
>> settings just don't work, the material animation is mapped to global
>> time, regardless of the particle's life. Is there a way to make this
>> work ? or is it a current limitation of animation system ?
>>
>> Here's a sample file: http://dl.dropbox.com/u/3217451/gotas.blend
>>
>> Render it in 2.49 and 2.50 and see how differently it works.
>>
>> Thanks in advance !
>>
>> malefico.
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>     
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>   

_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to