i think windows people can always start blender from a command prompt window, so there is no need for a separate console when started. Same as Linux and Mac folks.
My main use of the terminal window is to watch the sequencer slew thru my video. So I usually click Anim, minimize the UI, and watch for the terminal to stop changing. --Roger ________________________________ From: Benjamin Tolputt <[email protected]> To: [email protected]; bf-blender developers <[email protected]> Sent: Sun, May 16, 2010 11:20:46 PM Subject: Re: [Bf-committers] Console on Windows Build Joshua Warner wrote: > Please forgive me if this has already been discussed. Given that there is a > "console" window type in the Blender 2.52 build, is there a potential for > removing the console that launches alongside the main Blender window? This > would make Blender fit in better with other Windows applications and also > make it easier to manage multiple separate Blender instances. > So long as the error messages that are thrown into the Windows console are available somewhere for us to see when an import goes bad (or similar), I think it would be good to do away with it myself. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
