Working in a production environment, it was always nice to be able to drop a text file into a prefs folder for custom hotkeys, settings etc. when moving to a different work station, especially when a computer went down or was working on a simulation.
A step up would be to allow more than one preference file and let the user choose which to load, i think this is in the works already? Going a little further, it would be nice to be able to export any data structure to text. Corrupt files were a major problem with large scenes, but because often forgot to save enough versions of our progress, we saved out to an ascii format, we could scroll through the data and delete weird stuff and get it working or copy important pieces into a new file, especially if there was something broken about the file that never let you open it in the program like. Files were a little bigger, but big hard drives are cheaper than lost time in general. Procedural objects just saved their settings, and non procedural items like meshes looked something like this: mesh object and name mesh data vertex 1 x y z vertex 2 x y z > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
