I use to work with Cinelerra which uses XML file to dump all data. As 
David pointed out, it is very handy to debug-clean corrupted data. Is 
there a problem with text files ?

Cheers

malefico.


David Silverman wrote:
> Working in a production environment, it was always nice to be able to drop a
> text file into a prefs folder for custom hotkeys, settings etc. when moving
> to a different work station, especially when a computer went down or was
> working on a simulation.
>
> A step up would be to allow more than one preference file and let the user
> choose which to load, i think this is in the works already?
>
> Going a little further, it would be nice to be able to export any data
> structure to text. Corrupt files were a major problem with large scenes, but
> because often forgot to save enough versions of our progress, we saved out
> to an ascii format, we could scroll through the data and delete weird stuff
> and get it working or copy important pieces into a new file, especially if
> there was something broken about the file that never let you open it in the
> program like. Files were a little bigger, but big hard drives are cheaper
> than lost time in general. Procedural objects just saved their settings, and
> non procedural items like meshes looked something like this:
>
> mesh object and name
> mesh data
> vertex 1 x y z
> vertex 2 x y z
>
>   
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