I use to work with Cinelerra which uses XML file to dump all data. As David pointed out, it is very handy to debug-clean corrupted data. Is there a problem with text files ?
Cheers malefico. David Silverman wrote: > Working in a production environment, it was always nice to be able to drop a > text file into a prefs folder for custom hotkeys, settings etc. when moving > to a different work station, especially when a computer went down or was > working on a simulation. > > A step up would be to allow more than one preference file and let the user > choose which to load, i think this is in the works already? > > Going a little further, it would be nice to be able to export any data > structure to text. Corrupt files were a major problem with large scenes, but > because often forgot to save enough versions of our progress, we saved out > to an ascii format, we could scroll through the data and delete weird stuff > and get it working or copy important pieces into a new file, especially if > there was something broken about the file that never let you open it in the > program like. Files were a little bigger, but big hard drives are cheaper > than lost time in general. Procedural objects just saved their settings, and > non procedural items like meshes looked something like this: > > mesh object and name > mesh data > vertex 1 x y z > vertex 2 x y z > > >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
