Re: Add-Ons & primitives. Hi, 1/ All the Add-On Primitives use a Re-Call menu function. This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh category) Basically it lets you re-create the objects menu after you have transformed or add modifiers. For the sake of consistency, I would request that Blender's Default objects be re-written in python, so all mesh objects can make use of this feature. Simple case: add a cube, move the mesh & the Toolshelf menu for the mesh disappears. with the re-call function, you call the menu back, if you need to adjust the mesh.
2/ In Extensions svn I added a folder 'repair_holding' https://svn.blender.org/svnroot/bf-extensions/ This is so i can take broken scripts out of Release & Contrib, whilst keeping them in svn. So no-one compiles with the bad scripts. once fixed, the scripts can return to their original folders. 3/ There's quite a few scripts in https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/ I've noticed not many builds on graphicall are making use of these scripts. So, just a little note, to raise awareness. 4/ A request for more scripts. We need more scripts, so if you have any, please upload to https://projects.blender.org/projects/bf-extensions/ Particularly, mesh tools & animation scripts. Help with porting of scripts/tools from 2.4x is needed also If you have done any of this, don't be shy. :) Thanks. Enjoy Python Scripting & the Add-Ons System. Brendon. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
